Setting up the game / Luke Cuddy
Level 1: Emotion, experience, and thought
Why do we care whether link saves the princess? / Jonathan Frome
Look before you warp / Douglas Wilson
Legend and logic : critical thinking in the gaming and real worlds / Robert Arp and Dennis Milarker
Level 2: Dodongo and death
Link's search for meaning / Toni Fellela
The hero with a thousand hearts : death in Zelda / Anna B. Janssen
Level 3: Don't get manhandled by manhandla-or ... mind-handled?
Slave morality and master swords : Ludus and Paidia in Zelda / Kristina Drzaic and Peter Rauch
Shape shifting and time traveling : link's identity issues / Rachel Robison
Level 4: The CDI games don't count! : timelines and Miyamoto
The hero of timelines / Sean C. Duncan and James Paul Gee
Linking to the past : Zelda is a communication game / Carl Matthew Johnson
Level 5: Time and space in hyrule
Three days in termina : Zelda and temporality / Lee Sherlock
Constructing nespace in Zelda / Joaquin Siabra-Fraile
Level 6: Treasures of the hyrulopolis
Zelda as art / Luke Cuddy
Hyrule's green and pleasant land : the minish cap as utopian ideal / Paul Brown
Level 7: You are nearing the end of your quest ... grumble, grumble
I am link's transcendental will : freedom from hyrule to earth / Dario S. Compagno
Zeldathustra / Michael Bruce
Level 8: The triforce-need I say more?
A link to the triforce : Miyamoto, Lacan, and you / Patrick Dugan
The triforce and the doctrine of the mean / Charles Joshua Horn
Level 9: Don't patra-nize me!
How can there be evil in hyrule? / Dwayne Collins
The legend of feminism / Joyce C. Havstad and Iris M. Jahng
It's a secret to everybody
Getting to know the world next door / Roger Ngim.